Commit Graph

20 Commits

Author SHA1 Message Date
akastijn 7dce9d9f30 Integrate TabListService to update player colors during the game 2026-07-12 21:41:26 +02:00
akastijn 416c44a8f3 show participant status in tab using colors
announce killer if present
show everyone the bossbar
drop items on death
give players participation price permission
2026-07-11 22:13:52 +02:00
akastijn 5ce26782f2 Add CommandListener to enforce command whitelist and block restricted commands 2026-07-05 23:19:49 +02:00
akastijn a7ce376abb Add ItemSpawnListener to control item despawn delays based on round phases 2026-06-27 22:55:09 +02:00
akastijn a3085ad4b4 Prevent duplicate game end announcements and update RoundService initialization to include PlayerTeleporterService. 2026-06-27 22:17:50 +02:00
akastijn 233cffd2df Implement BossBarService for countdowns and finale updates, integrating dynamic boss bar messages and real-time player progress tracking. 2026-06-22 02:02:42 +02:00
akastijn 10a6103f32 Add LootItems configuration support and reload handling 2026-06-21 23:56:12 +02:00
akastijn cf011ae72f Add winner declaration message and endRound logic with proper message broadcasting and error handling 2026-06-15 23:17:47 +02:00
akastijn c8e85f186a Add player stats tracking with StatService and /hg stats command integration 2026-06-15 22:56:27 +02:00
akastijn 25c95dd46a Introduce LootService for chest loot handling and ChestListener for in-game chest interactions 2026-06-15 22:13:51 +02:00
akastijn e97a6ade73 Add player movement freezing during countdown and winner declaration logic 2026-06-15 21:00:43 +02:00
akastijn c969873e0a Refactor PlayerService to include Round dependency and update singleton initialization logic 2026-05-30 19:56:50 +02:00
akastijn 9db0e70425 Introduce round management improvements, tab completion for /hg register, and plugin.yml configuration 2026-05-30 18:37:48 +02:00
akastijn 5743bc63a5 Add PlayerDamageListener to manage damage, death, and respawn events during rounds 2026-05-30 00:16:33 +02:00
akastijn d3946bc16a Remove IN_GAME player state and related logic; integrate destination-based teleportation during round progression. 2026-05-30 00:10:35 +02:00
akastijn 0cf662dfef Introduce singleton pattern for services, add safe phase to round state, and implement PlayerTeleporterService with destination-based teleporting 2026-05-30 00:03:32 +02:00
akastijn 2746a43837 Add player join and disconnect event handling with state updates 2026-05-24 17:04:50 +02:00
akastijn ab6112b9da Add player registration system with /hg register command and refactor services for improved state management. 2026-05-24 00:58:27 +02:00
akastijn 2fd6d4ba30 Implement round and player state management services along with /hg roundstate command. 2026-05-24 00:13:25 +02:00
akastijn 16f15400fd Initial commit for HungerGames 2026-05-23 23:06:30 +02:00