akastijn
|
7dce9d9f30
|
Integrate TabListService to update player colors during the game
|
2026-07-12 21:41:26 +02:00 |
|
akastijn
|
416c44a8f3
|
show participant status in tab using colors
announce killer if present
show everyone the bossbar
drop items on death
give players participation price permission
|
2026-07-11 22:13:52 +02:00 |
|
akastijn
|
5ce26782f2
|
Add CommandListener to enforce command whitelist and block restricted commands
|
2026-07-05 23:19:49 +02:00 |
|
akastijn
|
a7ce376abb
|
Add ItemSpawnListener to control item despawn delays based on round phases
|
2026-06-27 22:55:09 +02:00 |
|
akastijn
|
a3085ad4b4
|
Prevent duplicate game end announcements and update RoundService initialization to include PlayerTeleporterService.
|
2026-06-27 22:17:50 +02:00 |
|
akastijn
|
233cffd2df
|
Implement BossBarService for countdowns and finale updates, integrating dynamic boss bar messages and real-time player progress tracking.
|
2026-06-22 02:02:42 +02:00 |
|
akastijn
|
10a6103f32
|
Add LootItems configuration support and reload handling
|
2026-06-21 23:56:12 +02:00 |
|
akastijn
|
cf011ae72f
|
Add winner declaration message and endRound logic with proper message broadcasting and error handling
|
2026-06-15 23:17:47 +02:00 |
|
akastijn
|
c8e85f186a
|
Add player stats tracking with StatService and /hg stats command integration
|
2026-06-15 22:56:27 +02:00 |
|
akastijn
|
25c95dd46a
|
Introduce LootService for chest loot handling and ChestListener for in-game chest interactions
|
2026-06-15 22:13:51 +02:00 |
|
akastijn
|
e97a6ade73
|
Add player movement freezing during countdown and winner declaration logic
|
2026-06-15 21:00:43 +02:00 |
|
akastijn
|
c969873e0a
|
Refactor PlayerService to include Round dependency and update singleton initialization logic
|
2026-05-30 19:56:50 +02:00 |
|
akastijn
|
9db0e70425
|
Introduce round management improvements, tab completion for /hg register, and plugin.yml configuration
|
2026-05-30 18:37:48 +02:00 |
|
akastijn
|
5743bc63a5
|
Add PlayerDamageListener to manage damage, death, and respawn events during rounds
|
2026-05-30 00:16:33 +02:00 |
|
akastijn
|
d3946bc16a
|
Remove IN_GAME player state and related logic; integrate destination-based teleportation during round progression.
|
2026-05-30 00:10:35 +02:00 |
|
akastijn
|
0cf662dfef
|
Introduce singleton pattern for services, add safe phase to round state, and implement PlayerTeleporterService with destination-based teleporting
|
2026-05-30 00:03:32 +02:00 |
|
akastijn
|
2746a43837
|
Add player join and disconnect event handling with state updates
|
2026-05-24 17:04:50 +02:00 |
|
akastijn
|
ab6112b9da
|
Add player registration system with /hg register command and refactor services for improved state management.
|
2026-05-24 00:58:27 +02:00 |
|
akastijn
|
2fd6d4ba30
|
Implement round and player state management services along with /hg roundstate command.
|
2026-05-24 00:13:25 +02:00 |
|
akastijn
|
16f15400fd
|
Initial commit for HungerGames
|
2026-05-23 23:06:30 +02:00 |
|