Logo
Explore Help
Sign In
stijn/HungerGames
Watch 1
Star 0
Fork 0
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
62 Commits 1 Branch 0 Tags
9198af6c29f827d42c634a035eab7c4d0d44a045
Commit Graph
58 Commits
Author SHA1 Message Date
stijn 5743bc63a5 Add PlayerDamageListener to manage damage, death, and respawn events during rounds 2026-05-30 00:16:33 +02:00
stijn d3946bc16a Remove IN_GAME player state and related logic; integrate destination-based teleportation during round progression. 2026-05-30 00:10:35 +02:00
stijn 0cf662dfef Introduce singleton pattern for services, add safe phase to round state, and implement PlayerTeleporterService with destination-based teleporting 2026-05-30 00:03:32 +02:00
stijn 2746a43837 Add player join and disconnect event handling with state updates 2026-05-24 17:04:50 +02:00
stijn c832a6648b Implement round progression system with countdown, stages, and /hg start command 2026-05-24 01:30:11 +02:00
stijn ab6112b9da Add player registration system with /hg register command and refactor services for improved state management. 2026-05-24 00:58:27 +02:00
stijn 2fd6d4ba30 Implement round and player state management services along with /hg roundstate command. 2026-05-24 00:13:25 +02:00
stijn 16f15400fd Initial commit for HungerGames 2026-05-23 23:06:30 +02:00
First Previous 1 2 Next Last
Powered by Gitea Version: 1.27.0 Page: 18ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API