akastijn
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e9e7c1cc80
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Allow round to start from ROUND_STATE.ENDED and update related state handling
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2026-07-11 19:35:33 +02:00 |
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akastijn
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244f8f6df7
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Add logging to PlayerService for teleports, adjust ROUND_STATE handling, and use @Slf4j annotation for consistency. Update countdown logic in Round and refactor configuration keys for finale timing.
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2026-07-11 16:51:04 +02:00 |
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akastijn
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8d05658214
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Introduce LootItem record and refactor loot handling logic to support material-specific max amounts
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2026-07-06 00:04:53 +02:00 |
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akastijn
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c7161f707c
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Refactor Round phase transitions and countdown logic; consolidate messages, adjust state handling, and add configurable durations for safe and kill phases.
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2026-07-05 23:42:20 +02:00 |
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akastijn
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a137ef4cc6
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Handle empty stage list in Round and adjust state transitions in RoundService
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2026-06-28 02:19:28 +02:00 |
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akastijn
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1a9f4cbd2d
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Refactor respawn handling: streamline spectator teleportation, reset player experience, adjust finale border size, and improve game stage countdown logic.
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2026-06-27 23:57:07 +02:00 |
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akastijn
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99bff5446d
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Adjust Round logic to handle last game stage countdown gracefully
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2026-06-27 23:00:13 +02:00 |
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akastijn
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f0d3a20283
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Add /hg nextphase and /hg end commands to manage game phases and rounds
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2026-06-22 02:22:02 +02:00 |
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akastijn
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233cffd2df
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Implement BossBarService for countdowns and finale updates, integrating dynamic boss bar messages and real-time player progress tracking.
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2026-06-22 02:02:42 +02:00 |
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akastijn
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cf011ae72f
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Add winner declaration message and endRound logic with proper message broadcasting and error handling
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2026-06-15 23:17:47 +02:00 |
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akastijn
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02228f570d
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Add initial border size configuration, round warmup messages, and start-round validation logic
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2026-05-31 16:40:16 +02:00 |
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akastijn
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c832a6648b
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Implement round progression system with countdown, stages, and /hg start command
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2026-05-24 01:30:11 +02:00 |
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akastijn
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2fd6d4ba30
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Implement round and player state management services along with /hg roundstate command.
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2026-05-24 00:13:25 +02:00 |
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