HungerGames/src/main/java/com/alttd/hunger_games/services/PlayerService.java

140 lines
5.9 KiB
Java

package com.alttd.hunger_games.services;
import com.alttd.hunger_games.config.Messages;
import com.alttd.hunger_games.data_objects.DESTINATION;
import com.alttd.hunger_games.data_objects.PLAYER_STATE;
import com.alttd.hunger_games.data_objects.ROUND_STATE;
import net.kyori.adventure.text.minimessage.MiniMessage;
import net.kyori.adventure.text.minimessage.tag.resolver.Placeholder;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import java.util.*;
public class PlayerService implements RoundListener {
private static PlayerService instance = null;
private final RoundService roundService;
private final PlayerTeleporterService playerTeleporterService;
private ROUND_STATE roundState;
public PlayerService(Round round, RoundService roundService, PlayerTeleporterService playerTeleporterService) {
this.roundService = roundService;
this.playerTeleporterService = playerTeleporterService;
this.roundState = round.register(this);
}
public static PlayerService createSingletonInstance(Round round, RoundService roundService, PlayerTeleporterService playerTeleporterService) {
if (instance != null) {
throw new IllegalStateException("PlayerService is already initialized.");
}
instance = new PlayerService(round, roundService, playerTeleporterService);
return instance;
}
@Override
public void stateChange(ROUND_STATE roundState) {
this.roundState = roundState;
switch (roundState) {
case PLAYER_REGISTRATION, KILL_PHASE, SAFE_PHASE -> {
//Nothing
}
case COUNTDOWN -> {
setNonRegisteredPlayersToSpectator();
Set<UUID> players = roundService.getPlayers(PLAYER_STATE.REGISTERED);
Bukkit.getOnlinePlayers().stream()
.filter(player -> players.contains(player.getUniqueId()))
.forEach(player -> playerTeleporterService.teleportPlayer(player, DESTINATION.START_AREA));
}
case FINALE -> {
Set<UUID> players = roundService.getPlayers(PLAYER_STATE.REGISTERED);
Bukkit.getOnlinePlayers().stream()
.filter(player -> players.contains(player.getUniqueId()))
.forEach(player -> playerTeleporterService.teleportPlayer(player, DESTINATION.FINALE_AREA));
}
case ENDED -> {
roundService.clear();
Bukkit.getOnlinePlayers().forEach(player -> playerTeleporterService.teleportPlayer(player, DESTINATION.START_AREA));
}
}
}
private void setNonRegisteredPlayersToSpectator() {
Set<UUID> playerUUIDs = roundService.getPlayers(PLAYER_STATE.REGISTERED);
List<Player> playerList = new ArrayList<>(Bukkit.getOnlinePlayers());
List<Player> unregisteredPlayers = playerList.stream().filter(player -> !playerUUIDs.contains(player.getUniqueId())).toList();
unregisteredPlayers.forEach(player -> roundService.setPlayerState(player.getUniqueId(), PLAYER_STATE.SPECTATING));
}
public Optional<PLAYER_STATE> registerPlayer(Player player) {
if (roundState == null) {
return Optional.empty();
}
Optional<PLAYER_STATE> optionalPlayerState = determinePlayerState(player.getUniqueId());
if (optionalPlayerState.isEmpty()) {
return Optional.empty();
}
PLAYER_STATE playerState = optionalPlayerState.get();
if (playerState == PLAYER_STATE.SPECTATING) {
playerTeleporterService.teleportPlayer(player, DESTINATION.SPECTATOR_AREA);
}
roundService.setPlayerState(player.getUniqueId(), playerState);
return optionalPlayerState;
}
public void handleDisconnect(Player player) {
UUID uuid = player.getUniqueId();
roundService.setPlayerState(uuid, PLAYER_STATE.DISCONNECTED);
}
public void handleJoin(Player player) {
UUID uuid = player.getUniqueId();
Optional<PLAYER_STATE> state = roundService.getPlayerState(uuid);
if (state.isEmpty()) {
return;
}
if (state.get() != PLAYER_STATE.DISCONNECTED) {
return;
}
roundService.setPlayerState(uuid, PLAYER_STATE.SPECTATING);
player.sendRichMessage(Messages.RECONNECT.FORFEITED);
}
public void handlePlayerDeath(Player player) {
UUID uuid = player.getUniqueId();
roundService.setPlayerState(uuid, PLAYER_STATE.SPECTATING);
int remaining = roundService.getPlayers(PLAYER_STATE.REGISTERED).size();
Bukkit.broadcast(MiniMessage.miniMessage().deserialize(Messages.GAME.PLAYER_DEATH,
Placeholder.component("player", player.name()),
Placeholder.unparsed("remaining", String.valueOf(remaining))));
}
public void handlePlayerRespawn(Player player) {
roundService.getPlayerState(player.getUniqueId())
.filter(state -> state == PLAYER_STATE.SPECTATING)
.ifPresent(state -> playerTeleporterService.teleportPlayer(player, DESTINATION.SPECTATOR_AREA));
}
private Optional<PLAYER_STATE> determinePlayerState(UUID playerUuid) {
if (roundState == null) {
return Optional.empty();
}
Optional<PLAYER_STATE> optionalPlayerState = roundService.getPlayerState(playerUuid);
if (optionalPlayerState.isPresent()) {
PLAYER_STATE playerState = optionalPlayerState.get();
return Optional.of(switch (playerState) {
case DISCONNECTED, SPECTATING -> PLAYER_STATE.SPECTATING;
case REGISTERED -> PLAYER_STATE.REGISTERED;
});
}
return switch (roundState) {
case PLAYER_REGISTRATION, COUNTDOWN -> Optional.of(PLAYER_STATE.REGISTERED);
case KILL_PHASE, FINALE, ENDED, SAFE_PHASE -> Optional.of(PLAYER_STATE.SPECTATING);
};
}
}