HungerGames/src/main/java/com/alttd/hunger_games/services/RoundService.java

101 lines
3.1 KiB
Java

package com.alttd.hunger_games.services;
import com.alttd.hunger_games.Main;
import com.alttd.hunger_games.data_objects.PLAYER_STATE;
import com.alttd.hunger_games.data_objects.ROUND_STATE;
import com.alttd.hunger_games.event_listeners.PlayerMovementListener;
import lombok.Getter;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import java.util.*;
import java.util.stream.Collectors;
public class RoundService implements RoundListener {
private static RoundService instance = null;
private PlayerMovementListener playerMovementListener;
private final Main main;
private final LootService lootService;
@Getter
private ROUND_STATE roundState;
private final HashMap<UUID, PLAYER_STATE> players = new HashMap<>();
public static RoundService createSingletonInstance(Round round, Main main, LootService lootService) {
if (instance != null) {
throw new IllegalStateException("RoundService is already initialized.");
}
instance = new RoundService(round, main, lootService);
return instance;
}
private RoundService(Round round, Main main, LootService lootService) {
this.roundState = round.register(this);
this.main = main;
this.lootService = lootService;
}
public Set<UUID> getPlayers(PLAYER_STATE playerState) {
return players.entrySet().stream()
.filter(entry -> entry.getValue().equals(playerState))
.map(Map.Entry::getKey)
.collect(Collectors.toSet());
}
protected void setPlayerState(UUID uuid, PLAYER_STATE playerState) {
players.put(uuid, playerState);
if (!roundState.equals(ROUND_STATE.KILL_PHASE) && !roundState.equals(ROUND_STATE.FINALE)) {
return;
}
Set<UUID> uuidSet = getPlayers(PLAYER_STATE.REGISTERED);
if (uuidSet.size() != 1) {
return;
}
declareWinner(uuidSet.iterator().next());
}
private void declareWinner(UUID winnerUUID) {
Player player = Bukkit.getPlayer(winnerUUID);
//TODO message
//TODO reset round
}
protected void clear() {
players.clear();
}
public Optional<PLAYER_STATE> getPlayerState(UUID uuid) {
return Optional.ofNullable(players.get(uuid));
}
@Override
public void stateChange(ROUND_STATE roundState) {
this.roundState = roundState;
stopFreeze();
if (roundState.equals(ROUND_STATE.PLAYER_REGISTRATION)) {
clear();
lootService.clear();
}
if (roundState.equals(ROUND_STATE.COUNTDOWN)) {
startFreeze();
}
}
private void stopFreeze() {
if (playerMovementListener == null) {
return;
}
HandlerList.unregisterAll(playerMovementListener);
playerMovementListener = null;
}
private void startFreeze() {
stopFreeze();
Set<UUID> uuidSet = getPlayers(PLAYER_STATE.REGISTERED);
playerMovementListener = new PlayerMovementListener(uuidSet);
main.getServer().getPluginManager().registerEvents(playerMovementListener, main);
}
}