• Joined on 2024-04-13
stijn pushed to master at stijn/HungerGames 2026-06-22 00:26:43 +00:00
4bf6ca9dc4 Improve RoundState command to handle null ROUND_STATE values gracefully
stijn pushed to master at stijn/HungerGames 2026-06-22 00:22:07 +00:00
f0d3a20283 Add /hg nextphase and /hg end commands to manage game phases and rounds
stijn pushed to master at stijn/HungerGames 2026-06-22 00:02:48 +00:00
233cffd2df Implement BossBarService for countdowns and finale updates, integrating dynamic boss bar messages and real-time player progress tracking.
dd060bce48 Adjust teleportation logic to set correct direction for player-facing location
10a6103f32 Add LootItems configuration support and reload handling
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stijn pushed to master at stijn/HungerGames 2026-06-15 21:29:36 +00:00
646b9a2a35 Refactor STATS_FORMAT to use text block for improved readability
09b48fbafe Teleport spectating players to designated spectator area
6cd5315d28 Broadcast player death messages with remaining player count and suppress default death messages
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stijn pushed to master at stijn/HungerGames 2026-06-15 21:17:53 +00:00
cf011ae72f Add winner declaration message and endRound logic with proper message broadcasting and error handling
stijn pushed to master at stijn/HungerGames 2026-06-15 20:56:33 +00:00
c8e85f186a Add player stats tracking with StatService and /hg stats command integration
stijn pushed to master at stijn/HungerGames 2026-06-15 20:45:14 +00:00
2b6480c880 Add warmup period for /hg stuck with movement and damage cancellation
4cf4361286 Update /hg stuck cooldown handling with Duration for improved time management
016ab17ef2 Add /hg stuck command for teleporting players to the nearest safe location with configurable cooldown and effects
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stijn pushed to master at stijn/HungerGames 2026-06-15 20:23:42 +00:00
4c1fd4d228 Refactor decideRarity method for improved readability with consistent formatting
stijn pushed to master at stijn/HungerGames 2026-06-15 20:15:53 +00:00
8ba514c9c2 Fix null-check for loot items and adjust rarity handling in generateLoot method
25c95dd46a Introduce LootService for chest loot handling and ChestListener for in-game chest interactions
58d0b7fa19 Add loot items configuration and RARITY enum for item rarity handling
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stijn pushed to master at stijn/HungerGames 2026-06-15 19:00:51 +00:00
e97a6ade73 Add player movement freezing during countdown and winner declaration logic
stijn created branch 1.21.10 in Altitude/AFKDetector 2026-06-08 19:55:02 +00:00
stijn pushed to 1.21.10 at Altitude/AFKDetector 2026-06-08 19:55:02 +00:00
e397bff34d Updated MyPet and Cosmos
stijn pushed to master at stijn/HungerGames 2026-05-31 15:59:37 +00:00
d7160b86cd Update message formatting for Hunger Games and improve configuration validation methods
02228f570d Add initial border size configuration, round warmup messages, and start-round validation logic
c2d83492d1 Fix missing angle brackets in ROUND_STATE message placeholders
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stijn pushed to master at stijn/HungerGames 2026-05-30 17:57:45 +00:00
161344b30c Add /hg reload command to refresh configs and messages
c969873e0a Refactor PlayerService to include Round dependency and update singleton initialization logic
9db0e70425 Introduce round management improvements, tab completion for /hg register, and plugin.yml configuration
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stijn pushed to master at stijn/HungerGames 2026-05-29 22:16:40 +00:00
5743bc63a5 Add PlayerDamageListener to manage damage, death, and respawn events during rounds
stijn pushed to master at stijn/HungerGames 2026-05-29 22:10:41 +00:00
d3946bc16a Remove IN_GAME player state and related logic; integrate destination-based teleportation during round progression.
stijn pushed to master at stijn/HungerGames 2026-05-29 22:03:42 +00:00
0cf662dfef Introduce singleton pattern for services, add safe phase to round state, and implement PlayerTeleporterService with destination-based teleporting
stijn pushed to master at stijn/HungerGames 2026-05-24 15:04:57 +00:00
2746a43837 Add player join and disconnect event handling with state updates
stijn pushed to master at stijn/HungerGames 2026-05-23 23:30:18 +00:00
c832a6648b Implement round progression system with countdown, stages, and /hg start command
ab6112b9da Add player registration system with /hg register command and refactor services for improved state management.
2fd6d4ba30 Implement round and player state management services along with /hg roundstate command.
f248372fcc Update TODO.md: Refine player states and disconnect handling
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stijn pushed to master at stijn/HungerGames 2026-05-23 21:27:12 +00:00
2846a88125 Expand TODO.md with player registration and session management details.