Set speed components to zero in HoverText spawn packet.
Added X, Y, and Z speed settings to zero in the HoverText spawn packet to prevent unexpected entity movement. This ensures the entity remains stationary as intended.
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@ -40,6 +40,9 @@ public class HoverText {
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.write(0, location.getX())
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.write(0, location.getX())
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.write(1, location.getY())
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.write(1, location.getY())
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.write(2, location.getZ());
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.write(2, location.getZ());
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spawnPacket.getIntegers().write(1, 0); // Speed X
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spawnPacket.getIntegers().write(2, 0); // Speed Y
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spawnPacket.getIntegers().write(3, 0); // Speed Z
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spawnPacket.getIntegers().write(4, 0); // Pitch
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spawnPacket.getIntegers().write(4, 0); // Pitch
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spawnPacket.getIntegers().write(5, 0); // Yaw
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spawnPacket.getIntegers().write(5, 0); // Yaw
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spawnPacket.getEntityTypeModifier().write(0, EntityType.ARMOR_STAND);
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spawnPacket.getEntityTypeModifier().write(0, EntityType.ARMOR_STAND);
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