Implemented a UI overlay in `ParticlesComponent` for manual plane orientation selection with buttons for different orientations. Added lock/unlock toggle to control automatic orientation adjustment. Refactored `IntersectionPlaneService` to support locked state and manual orientation updates. Updated styles and layout to integrate the new controls seamlessly.
Refactored `ParticlesComponent` to use `ParticleComponent`, `FramesComponent`, and `PropertiesComponent` for better organization and reusability. Updated layout, improved UI structure, and centralized particle management logic. Enhanced clipboard functionality with a new JSON copy feature.
Modified plane position logic to use dynamic min/max offsets based on orientation. Enhanced slider component with binding to these offsets and updated display text for clarity. Refactored `IntersectionPlaneService` to expose new methods (`getMaxOffset`, `getMinOffset`) and adjusted position defaults.
Implemented dedicated Angular services (e.g., RendererService, InputHandlerService, PlayerModelService) to modularize and simplify Three.js integration within the `ParticlesComponent`. Refactored component logic to delegate rendering, input handling, and model creation to respective services. Updated particle data models and removed redundant logic from the component.
Integrated Three.js `OrbitControls` for smoother camera navigation and implemented new mouse interaction methods (`onMouseDown`, `onMouseUp`, `onMouseMove`) for enhanced usability. Adjusted scene, camera, and renderer setup for better responsiveness.
Introduced the `ParticlesComponent` for creating and visualizing particles using Three.js. Added associated routes, HTML, SCSS, and tests. Updated `package.json` to include `three` and `@types/three` as dependencies. Adjusted app navigation to include the particles page.
Replaced `PermissionClaim` enum with an OpenAPI-defined schema `PermissionClaimDto` for consistency across frontend and backend. Refactored authentication flow to utilize `AuthService` on the frontend, consolidating JWT handling logic. Removed redundant methods like `saveJwt` and integrated robust permission management throughout the application.
Added JWT-based login dialog with form validation and secure token handling on the frontend. Updated backend with role-based access control, privilege management, and refined security configurations. Extended database schema for user privileges and permissions.
Introduced a new API endpoint to fetch all punishment history for a specified UUID. Updated existing schemas, controllers, and mappers to support this functionality. Adjusted login endpoints to improve request handling and streamlined frontend form setup for appeals.
Introduces initial structure for appeal and login forms in both the frontend and backend. New controllers, APIs, and components were created, but functionality has not been fully implemented yet. This serves as a foundation for future development of these features.
Modified the history format service to display 'Unbanned by [user]' instead of just the user's name. This provides more explicit context for removed punishments in the UI.
Implemented the MyPet and Warps components, including their HTML structure, styles, and unit tests. These components provide detailed information and features for MyPet and Player Warps systems for a Minecraft-inspired application.
This commit introduces a new `DetailsComponent` for displaying detailed punishment data and establishes a route to view punishment history by ID and type. It also updates the API to support fetching individual punishment records and refines database mappings for improved data handling.
The 'logging' property was removed from the build configurations as it is not used or required. This simplifies the configuration and avoids potential confusion.
The extractCss option is deprecated and no longer required. This change cleans up the configuration by removing obsolete settings, ensuring compatibility with newer Angular versions.
Replaced hardcoded API URLs with environment-specific configurations. Added new environments (development, beta, production) with respective settings. Updated build scripts and Angular file replacements to support environment-based builds.
Created new Claiming and Economy components, templates, styles, and tests. Integrated both pages into the app's routing, enabling navigation and functionality. Updated home page layout and added necessary utility styles.
Updated database query code to use consistent parameter naming and revised query structure for clarity. Added logic in the history component to return existing data when encountering non-429 HTTP errors.
Introduce a page number display to the pagination controls for better navigation transparency. Update button styles to use CSS variables for improved theme consistency and maintainability.
Replaced the hardcoded console image path with a specific UUID. This ensures a consistent format when constructing avatar URLs and improves maintainability.
Introduced new API paths and backend logic to retrieve total punishment counts based on user search queries using names or UUIDs. Updated the frontend to utilize these endpoints and display the total search results dynamically.
Introduce a page number display to the pagination controls for better navigation transparency. Update button styles to use CSS variables for improved theme consistency and maintainability.
Introduced `updatePageSize` for better page size management and added checks to prevent rapid page changes. Enhanced error handling in `history.component` with retry logic on failure. Implemented `RemoveTrailingPeriodPipe` for cleaner UI formatting.
Updated pagination buttons with new styles and class name (`historyPageButton`) for consistency and improved UX. Modified backend rate limit interval from 1 minute to 1 second for faster request handling.
Removed excessive whitespace in the (input) binding of the search field to ensure proper functionality and readability. This change improves code cleanliness without altering behavior.
Modified the `ngOnChanges` method to emit the length of the history instead of the current page. This ensures accurate data is provided to parent components during changes.