Compare commits
24
Commits
32a454c034
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textures
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52d8658be3 |
@@ -40,7 +40,7 @@ public class SecurityConfig {
|
||||
.requestMatchers("/team/**", "/history/**").permitAll()
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.requestMatchers("/form/**").hasAuthority(PermissionClaimDto.USER.getValue())
|
||||
.requestMatchers("/head_mod/**").hasAuthority(PermissionClaimDto.HEAD_MOD.getValue())
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||||
.anyRequest().authenticated()
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||||
.anyRequest().permitAll()
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||||
)
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||||
.oauth2ResourceServer(oauth2 -> oauth2.jwt(Customizer.withDefaults()))
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||||
.sessionManagement(session -> session.sessionCreationPolicy(SessionCreationPolicy.STATELESS))
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@@ -22,8 +22,10 @@
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||||
"@angular/platform-browser": "^19.2.0",
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||||
"@angular/platform-browser-dynamic": "^19.2.0",
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||||
"@angular/router": "^19.2.0",
|
||||
"@types/three": "^0.177.0",
|
||||
"ngx-cookie-service": "^19.1.2",
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||||
"rxjs": "~7.8.0",
|
||||
"three": "^0.177.0",
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||||
"tslib": "^2.3.0",
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||||
"zone.js": "~0.15.0"
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||||
},
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Binary file not shown.
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After Width: | Height: | Size: 2.1 KiB |
@@ -2,15 +2,13 @@ import {Component} from '@angular/core';
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||||
import {ScrollService} from '../scroll/scroll.service';
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||||
import {CommonModule} from '@angular/common';
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import {HeaderComponent} from '../header/header.component';
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||||
import {RemoveTrailingPeriodPipe} from "../util/RemoveTrailingPeriodPipe";
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||||
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@Component({
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selector: 'app-about',
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standalone: true,
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imports: [
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||||
CommonModule,
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||||
HeaderComponent,
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||||
RemoveTrailingPeriodPipe
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HeaderComponent
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],
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templateUrl: './about.component.html',
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styleUrl: './about.component.scss'
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@@ -5,6 +5,10 @@ export const routes: Routes = [
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path: '',
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loadComponent: () => import('./home/home.component').then(m => m.HomeComponent)
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},
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{
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path: 'particles',
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loadComponent: () => import('./particles/particles.component').then(m => m.ParticlesComponent)
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},
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{
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path: 'map',
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loadComponent: () => import('./map/map.component').then(m => m.MapComponent)
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@@ -105,6 +109,8 @@ export const routes: Routes = [
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path: 'forms',
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loadComponent: () => import('./forms/forms.component').then(m => m.FormsComponent)
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},
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{
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path: 'particles',
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loadComponent: () => import('./particles/particles.component').then(m => m.ParticlesComponent)
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},
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];
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|
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@@ -0,0 +1,41 @@
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<mat-card>
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<mat-card-header>
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<mat-card-title>Frames</mat-card-title>
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</mat-card-header>
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<mat-card-content>
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<div class="frames-container">
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||||
<mat-tab-group [selectedIndex]="frames.indexOf(currentFrame)"
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||||
(selectedIndexChange)="switchFrame(frames[$event])">
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<mat-tab *ngFor="let frameId of frames" [label]="frameId">
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||||
<div class="frame-content">
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||||
<h3>Particles in {{ frameId }}</h3>
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||||
<div class="particles-list">
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||||
<div *ngFor="let particle of particleData.frames[frameId]; let i = index" class="particle-item">
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<span>Particle {{ i + 1 }}: ({{ particle.x.toFixed(2) }}, {{ particle.y.toFixed(2) }}
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, {{ particle.z.toFixed(2) }})</span>
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<button mat-icon-button color="warn" (click)="removeParticle(frameId, i)">
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||||
<mat-icon>delete</mat-icon>
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</button>
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||||
</div>
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<div *ngIf="!particleData.frames[frameId] || particleData.frames[frameId].length === 0"
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||||
class="no-particles">
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||||
No particles in this frame. Click on the plane to add particles.
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||||
</div>
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||||
</div>
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||||
<div class="frame-actions">
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||||
<button mat-raised-button color="warn" (click)="removeFrame(frameId)"
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||||
[disabled]="frames.length <= 1">
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Remove Frame
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</button>
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||||
</div>
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||||
</div>
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||||
</mat-tab>
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||||
</mat-tab-group>
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<div class="add-frame">
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<button mat-raised-button color="primary" (click)="addFrame()">
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Add New Frame
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</button>
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||||
</div>
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||||
</div>
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</mat-card-content>
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||||
</mat-card>
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@@ -0,0 +1,46 @@
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||||
.frames-container {
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margin-top: 10px;
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}
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.frame-content {
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||||
padding: 15px;
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||||
}
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.particles-list {
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||||
height: 550px;
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overflow-y: auto;
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||||
border: 1px solid #eee;
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||||
border-radius: 4px;
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||||
padding: 10px;
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||||
margin-bottom: 15px;
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||||
}
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||||
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||||
.particle-item {
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display: flex;
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||||
justify-content: space-between;
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||||
align-items: center;
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padding: 8px;
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||||
border-bottom: 1px solid #eee;
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||||
}
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||||
|
||||
.particle-item:last-child {
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||||
border-bottom: none;
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||||
}
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||||
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.no-particles {
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||||
padding: 20px;
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||||
text-align: center;
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||||
color: #888;
|
||||
}
|
||||
|
||||
.frame-actions {
|
||||
display: flex;
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||||
justify-content: flex-end;
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||||
margin-top: 10px;
|
||||
}
|
||||
|
||||
.add-frame {
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||||
margin-top: 15px;
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||||
display: flex;
|
||||
justify-content: center;
|
||||
}
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||||
@@ -0,0 +1,23 @@
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||||
import { ComponentFixture, TestBed } from '@angular/core/testing';
|
||||
|
||||
import { FramesComponent } from './frames.component';
|
||||
|
||||
describe('FramesComponent', () => {
|
||||
let component: FramesComponent;
|
||||
let fixture: ComponentFixture<FramesComponent>;
|
||||
|
||||
beforeEach(async () => {
|
||||
await TestBed.configureTestingModule({
|
||||
imports: [FramesComponent]
|
||||
})
|
||||
.compileComponents();
|
||||
|
||||
fixture = TestBed.createComponent(FramesComponent);
|
||||
component = fixture.componentInstance;
|
||||
fixture.detectChanges();
|
||||
});
|
||||
|
||||
it('should create', () => {
|
||||
expect(component).toBeTruthy();
|
||||
});
|
||||
});
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||||
@@ -0,0 +1,86 @@
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||||
import {Component} from '@angular/core';
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||||
import {MatButton, MatIconButton} from "@angular/material/button";
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||||
import {MatCard, MatCardContent, MatCardHeader, MatCardTitle} from "@angular/material/card";
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||||
import {MatTab, MatTabGroup} from "@angular/material/tabs";
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||||
import {NgForOf, NgIf} from "@angular/common";
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||||
import {ParticleData} from '../../models/particle.model';
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||||
import {MatIcon} from '@angular/material/icon';
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||||
import {ParticleManagerService} from '../../services/particle-manager.service';
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||||
import {FrameManagerService} from '../../services/frame-manager.service';
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||||
|
||||
@Component({
|
||||
selector: 'app-frames',
|
||||
imports: [
|
||||
MatButton,
|
||||
MatCard,
|
||||
MatCardContent,
|
||||
MatCardHeader,
|
||||
MatCardTitle,
|
||||
MatIcon,
|
||||
MatIconButton,
|
||||
MatTab,
|
||||
MatTabGroup,
|
||||
NgForOf,
|
||||
NgIf
|
||||
],
|
||||
templateUrl: './frames.component.html',
|
||||
styleUrl: './frames.component.scss'
|
||||
})
|
||||
export class FramesComponent {
|
||||
|
||||
constructor(
|
||||
private particleManagerService: ParticleManagerService,
|
||||
private frameManagerService: FrameManagerService) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the particle data
|
||||
*/
|
||||
public get particleData(): ParticleData {
|
||||
return this.particleManagerService.getParticleData();
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current frame
|
||||
*/
|
||||
public get currentFrame(): string {
|
||||
return this.particleManagerService.getCurrentFrame();
|
||||
}
|
||||
|
||||
/**
|
||||
* Get all frames
|
||||
*/
|
||||
public get frames(): string[] {
|
||||
return this.particleManagerService.getFrames();
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a new frame
|
||||
*/
|
||||
public addFrame(): void {
|
||||
this.frameManagerService.addFrame();
|
||||
}
|
||||
|
||||
/**
|
||||
* Switch to a different frame
|
||||
*/
|
||||
public switchFrame(frameId: string): void {
|
||||
this.frameManagerService.switchFrame(frameId);
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove a particle
|
||||
*/
|
||||
public removeParticle(frameId: string, index: number): void {
|
||||
this.particleManagerService.removeParticle(frameId, index);
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove a frame
|
||||
*/
|
||||
public removeFrame(frameId: string): void {
|
||||
this.frameManagerService.removeFrame(frameId);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
<mat-card class="color-picker-card">
|
||||
<mat-card-header>
|
||||
<mat-card-title>Particle Color</mat-card-title>
|
||||
</mat-card-header>
|
||||
<mat-card-content>
|
||||
<div class="color-picker">
|
||||
<input type="color" [(ngModel)]="selectedColor">
|
||||
<span>Selected Color: {{ selectedColor }}</span>
|
||||
</div>
|
||||
</mat-card-content>
|
||||
</mat-card>
|
||||
@@ -0,0 +1,17 @@
|
||||
.color-picker-card {
|
||||
margin-top: 20px;
|
||||
}
|
||||
|
||||
.color-picker {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 15px;
|
||||
}
|
||||
|
||||
.color-picker input[type="color"] {
|
||||
width: 50px;
|
||||
height: 50px;
|
||||
border: none;
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
import {ComponentFixture, TestBed} from '@angular/core/testing';
|
||||
|
||||
import {ParticleComponent} from './particle.component';
|
||||
|
||||
describe('ParticleComponent', () => {
|
||||
let component: ParticleComponent;
|
||||
let fixture: ComponentFixture<ParticleComponent>;
|
||||
|
||||
beforeEach(async () => {
|
||||
await TestBed.configureTestingModule({
|
||||
imports: [ParticleComponent]
|
||||
})
|
||||
.compileComponents();
|
||||
|
||||
fixture = TestBed.createComponent(ParticleComponent);
|
||||
component = fixture.componentInstance;
|
||||
fixture.detectChanges();
|
||||
});
|
||||
|
||||
it('should create', () => {
|
||||
expect(component).toBeTruthy();
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,40 @@
|
||||
import {Component} from '@angular/core';
|
||||
import {MatCard, MatCardContent, MatCardHeader, MatCardTitle} from '@angular/material/card';
|
||||
import {FormsModule, ReactiveFormsModule} from '@angular/forms';
|
||||
import {ParticleManagerService} from '../../services/particle-manager.service';
|
||||
|
||||
@Component({
|
||||
selector: 'app-particle',
|
||||
imports: [
|
||||
MatCard,
|
||||
MatCardContent,
|
||||
MatCardHeader,
|
||||
MatCardTitle,
|
||||
ReactiveFormsModule,
|
||||
FormsModule
|
||||
],
|
||||
templateUrl: './particle.component.html',
|
||||
styleUrl: './particle.component.scss'
|
||||
})
|
||||
export class ParticleComponent {
|
||||
|
||||
constructor(
|
||||
private particleManagerService: ParticleManagerService,
|
||||
) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the selected color
|
||||
*/
|
||||
public get selectedColor(): string {
|
||||
return this.particleManagerService.getSelectedColor();
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the selected color
|
||||
*/
|
||||
public set selectedColor(color: string) {
|
||||
this.particleManagerService.setSelectedColor(color);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
<mat-card>
|
||||
<mat-card-header>
|
||||
<mat-card-title>Particle Properties</mat-card-title>
|
||||
</mat-card-header>
|
||||
<mat-card-content>
|
||||
<div class="form-row">
|
||||
<mat-form-field appearance="outline">
|
||||
<mat-label>Particle Name</mat-label>
|
||||
<input matInput [(ngModel)]="particleData.particle_name" placeholder="Enter particle name">
|
||||
</mat-form-field>
|
||||
</div>
|
||||
|
||||
<div class="form-row">
|
||||
<mat-form-field appearance="outline">
|
||||
<mat-label>Display Name</mat-label>
|
||||
<input matInput [(ngModel)]="particleData.display_name" placeholder="Enter display name">
|
||||
</mat-form-field>
|
||||
</div>
|
||||
|
||||
<div class="form-row">
|
||||
<mat-form-field appearance="outline">
|
||||
<mat-label>Particle Type</mat-label>
|
||||
<mat-select [(ngModel)]="particleData.particle_type">
|
||||
<mat-option *ngFor="let type of particleTypes" [value]="type">{{ type }}</mat-option>
|
||||
</mat-select>
|
||||
</mat-form-field>
|
||||
</div>
|
||||
|
||||
<div class="form-row">
|
||||
<mat-form-field appearance="outline">
|
||||
<mat-label>Lore</mat-label>
|
||||
<textarea matInput [(ngModel)]="particleData.lore" placeholder="Enter lore"></textarea>
|
||||
</mat-form-field>
|
||||
</div>
|
||||
|
||||
<div class="form-row">
|
||||
<mat-form-field appearance="outline">
|
||||
<mat-label>Display Item</mat-label>
|
||||
<input matInput [(ngModel)]="particleData.display_item" placeholder="Enter display item">
|
||||
</mat-form-field>
|
||||
</div>
|
||||
|
||||
<div class="form-row">
|
||||
<mat-form-field appearance="outline">
|
||||
<mat-label>Permission</mat-label>
|
||||
<input matInput [(ngModel)]="particleData.permission" placeholder="Enter permission">
|
||||
</mat-form-field>
|
||||
</div>
|
||||
|
||||
<div class="form-row">
|
||||
<mat-form-field appearance="outline">
|
||||
<mat-label>Package Permission</mat-label>
|
||||
<input matInput [(ngModel)]="particleData.package_permission" placeholder="Enter package permission">
|
||||
</mat-form-field>
|
||||
</div>
|
||||
|
||||
<div class="form-row">
|
||||
<mat-form-field appearance="outline">
|
||||
<mat-label>Frame Delay</mat-label>
|
||||
<input matInput type="number" [(ngModel)]="particleData.frame_delay" placeholder="Enter frame delay">
|
||||
</mat-form-field>
|
||||
</div>
|
||||
|
||||
<div class="form-row">
|
||||
<mat-form-field appearance="outline">
|
||||
<mat-label>Repeat</mat-label>
|
||||
<input matInput type="number" [(ngModel)]="particleData.repeat" placeholder="Enter repeat count">
|
||||
</mat-form-field>
|
||||
</div>
|
||||
|
||||
<div class="form-row">
|
||||
<mat-form-field appearance="outline">
|
||||
<mat-label>Repeat Delay</mat-label>
|
||||
<input matInput type="number" [(ngModel)]="particleData.repeat_delay"
|
||||
placeholder="Enter repeat delay">
|
||||
</mat-form-field>
|
||||
</div>
|
||||
|
||||
<div class="form-row">
|
||||
<mat-form-field appearance="outline">
|
||||
<mat-label>Random Offset</mat-label>
|
||||
<input matInput type="number" [(ngModel)]="particleData.random_offset"
|
||||
placeholder="Enter random offset">
|
||||
</mat-form-field>
|
||||
</div>
|
||||
|
||||
<div class="form-row">
|
||||
<mat-checkbox [(ngModel)]="particleData.stationary">Stationary</mat-checkbox>
|
||||
</div>
|
||||
</mat-card-content>
|
||||
</mat-card>
|
||||
@@ -0,0 +1,23 @@
|
||||
import { ComponentFixture, TestBed } from '@angular/core/testing';
|
||||
|
||||
import { PropertiesComponent } from './properties.component';
|
||||
|
||||
describe('PropertiesComponent', () => {
|
||||
let component: PropertiesComponent;
|
||||
let fixture: ComponentFixture<PropertiesComponent>;
|
||||
|
||||
beforeEach(async () => {
|
||||
await TestBed.configureTestingModule({
|
||||
imports: [PropertiesComponent]
|
||||
})
|
||||
.compileComponents();
|
||||
|
||||
fixture = TestBed.createComponent(PropertiesComponent);
|
||||
component = fixture.componentInstance;
|
||||
fixture.detectChanges();
|
||||
});
|
||||
|
||||
it('should create', () => {
|
||||
expect(component).toBeTruthy();
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,43 @@
|
||||
import {Component} from '@angular/core';
|
||||
import {MatCard, MatCardContent, MatCardHeader, MatCardTitle} from "@angular/material/card";
|
||||
import {MatCheckbox} from "@angular/material/checkbox";
|
||||
import {MatFormField, MatInput, MatLabel} from "@angular/material/input";
|
||||
import {NgForOf} from "@angular/common";
|
||||
import {FormsModule, ReactiveFormsModule} from "@angular/forms";
|
||||
import {ParticleData, ParticleType} from '../../models/particle.model';
|
||||
import {MatSelect} from '@angular/material/select';
|
||||
import {MatOption} from '@angular/material/core';
|
||||
import {ParticleManagerService} from '../../services/particle-manager.service';
|
||||
|
||||
@Component({
|
||||
selector: 'app-particle-properties',
|
||||
imports: [
|
||||
MatCard,
|
||||
MatCardContent,
|
||||
MatCardHeader,
|
||||
MatCardTitle,
|
||||
MatCheckbox,
|
||||
MatFormField,
|
||||
MatInput,
|
||||
MatLabel,
|
||||
MatOption,
|
||||
MatSelect,
|
||||
NgForOf,
|
||||
ReactiveFormsModule,
|
||||
FormsModule
|
||||
],
|
||||
templateUrl: './properties.component.html',
|
||||
styleUrl: './properties.component.scss'
|
||||
})
|
||||
export class PropertiesComponent {
|
||||
public particleTypes = Object.values(ParticleType);
|
||||
|
||||
constructor(
|
||||
private particleManagerService: ParticleManagerService,
|
||||
) {
|
||||
}
|
||||
|
||||
public get particleData(): ParticleData {
|
||||
return this.particleManagerService.getParticleData();
|
||||
}
|
||||
}
|
||||
+41
@@ -0,0 +1,41 @@
|
||||
<div #rendererContainer class="renderer-container">
|
||||
<div class="plane-controls-overlay">
|
||||
<button mat-mini-fab color="primary" (click)="togglePlaneLock()"
|
||||
[matTooltip]="isPlaneLocked ? 'Unlock Plane' : 'Lock Plane'">
|
||||
<mat-icon>{{ isPlaneLocked ? 'lock' : 'lock_open' }}</mat-icon>
|
||||
</button>
|
||||
|
||||
<div *ngIf="isPlaneLocked" class="plane-orientation-buttons">
|
||||
<button mat-mini-fab color="warn" (click)="setPlaneOrientation(planeOrientations.VERTICAL_ABOVE)"
|
||||
[class.active]="currentPlaneOrientation === planeOrientations.VERTICAL_ABOVE"
|
||||
matTooltip="Vertical Above">
|
||||
<mat-icon>arrow_upward</mat-icon>
|
||||
</button>
|
||||
<button mat-mini-fab color="warn" (click)="setPlaneOrientation(planeOrientations.VERTICAL_BELOW)"
|
||||
[class.active]="currentPlaneOrientation === planeOrientations.VERTICAL_BELOW"
|
||||
matTooltip="Vertical Below">
|
||||
<mat-icon>arrow_downward</mat-icon>
|
||||
</button>
|
||||
<button mat-mini-fab color="primary" (click)="setPlaneOrientation(planeOrientations.HORIZONTAL_FRONT)"
|
||||
[class.active]="currentPlaneOrientation === planeOrientations.HORIZONTAL_FRONT"
|
||||
matTooltip="Horizontal Front">
|
||||
<mat-icon>arrow_forward</mat-icon>
|
||||
</button>
|
||||
<button mat-mini-fab color="primary" (click)="setPlaneOrientation(planeOrientations.HORIZONTAL_BEHIND)"
|
||||
[class.active]="currentPlaneOrientation === planeOrientations.HORIZONTAL_BEHIND"
|
||||
matTooltip="Horizontal Behind">
|
||||
<mat-icon>arrow_back</mat-icon>
|
||||
</button>
|
||||
<button mat-mini-fab color="accent" (click)="setPlaneOrientation(planeOrientations.HORIZONTAL_RIGHT)"
|
||||
[class.active]="currentPlaneOrientation === planeOrientations.HORIZONTAL_RIGHT"
|
||||
matTooltip="Horizontal Right">
|
||||
<mat-icon>arrow_right</mat-icon>
|
||||
</button>
|
||||
<button mat-mini-fab color="accent" (click)="setPlaneOrientation(planeOrientations.HORIZONTAL_LEFT)"
|
||||
[class.active]="currentPlaneOrientation === planeOrientations.HORIZONTAL_LEFT"
|
||||
matTooltip="Horizontal Left">
|
||||
<mat-icon>arrow_left</mat-icon>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
+46
@@ -0,0 +1,46 @@
|
||||
.renderer-container {
|
||||
height: 1000px;
|
||||
border: 1px solid #ccc;
|
||||
border-radius: 4px;
|
||||
overflow: hidden;
|
||||
background-color: #f0f0f0;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
position: relative; /* Added for absolute positioning of overlay */
|
||||
}
|
||||
|
||||
.plane-controls-overlay {
|
||||
position: absolute;
|
||||
top: 20px;
|
||||
right: 20px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: flex-end;
|
||||
gap: 10px;
|
||||
z-index: 10;
|
||||
}
|
||||
|
||||
.plane-orientation-buttons {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
grid-template-rows: repeat(3, 1fr);
|
||||
gap: 10px;
|
||||
margin-top: 10px;
|
||||
}
|
||||
|
||||
.plane-orientation-buttons button {
|
||||
opacity: 0.7;
|
||||
transition: opacity 0.2s, transform 0.2s;
|
||||
}
|
||||
|
||||
.plane-orientation-buttons button:hover {
|
||||
opacity: 1;
|
||||
transform: scale(1.1);
|
||||
}
|
||||
|
||||
.plane-orientation-buttons button.active {
|
||||
opacity: 1;
|
||||
transform: scale(1.1);
|
||||
box-shadow: 0 0 10px rgba(255, 255, 255, 0.5);
|
||||
}
|
||||
+23
@@ -0,0 +1,23 @@
|
||||
import { ComponentFixture, TestBed } from '@angular/core/testing';
|
||||
|
||||
import { RenderContainerComponent } from './render-container.component';
|
||||
|
||||
describe('RenderContainerComponent', () => {
|
||||
let component: RenderContainerComponent;
|
||||
let fixture: ComponentFixture<RenderContainerComponent>;
|
||||
|
||||
beforeEach(async () => {
|
||||
await TestBed.configureTestingModule({
|
||||
imports: [RenderContainerComponent]
|
||||
})
|
||||
.compileComponents();
|
||||
|
||||
fixture = TestBed.createComponent(RenderContainerComponent);
|
||||
component = fixture.componentInstance;
|
||||
fixture.detectChanges();
|
||||
});
|
||||
|
||||
it('should create', () => {
|
||||
expect(component).toBeTruthy();
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,105 @@
|
||||
import {AfterViewInit, Component, ElementRef, OnDestroy, ViewChild} from '@angular/core';
|
||||
import {MatMiniFabButton} from '@angular/material/button';
|
||||
import {NgIf} from '@angular/common';
|
||||
import {IntersectionPlaneService, PlaneOrientation} from '../../services/intersection-plane.service';
|
||||
import {MatIcon} from '@angular/material/icon';
|
||||
import {MatTooltip} from '@angular/material/tooltip';
|
||||
import {RendererService} from '../../services/renderer.service';
|
||||
import {PlayerModelService} from '../../services/player-model.service';
|
||||
import {InputHandlerService} from '../../services/input-handler.service';
|
||||
|
||||
@Component({
|
||||
selector: 'app-render-container',
|
||||
imports: [
|
||||
MatIcon,
|
||||
MatMiniFabButton,
|
||||
MatTooltip,
|
||||
NgIf
|
||||
],
|
||||
templateUrl: './render-container.component.html',
|
||||
styleUrl: './render-container.component.scss'
|
||||
})
|
||||
export class RenderContainerComponent implements AfterViewInit, OnDestroy {
|
||||
@ViewChild('rendererContainer') rendererContainer!: ElementRef;
|
||||
|
||||
constructor(
|
||||
private intersectionPlaneService: IntersectionPlaneService,
|
||||
private playerModelService: PlayerModelService,
|
||||
private inputHandlerService: InputHandlerService,
|
||||
private rendererService: RendererService,
|
||||
) {
|
||||
}
|
||||
|
||||
ngAfterViewInit(): void {
|
||||
this.initializeScene();
|
||||
this.animate();
|
||||
}
|
||||
|
||||
/**
|
||||
* Clean up resources when component is destroyed
|
||||
*/
|
||||
ngOnDestroy(): void {
|
||||
if (this.rendererService.renderer) {
|
||||
this.inputHandlerService.cleanup(this.rendererService.renderer.domElement);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize the 3D scene and all related components
|
||||
*/
|
||||
private initializeScene(): void {
|
||||
this.rendererService.initializeRenderer(this.rendererContainer);
|
||||
this.playerModelService.loadSkinTexture('/public/img/skins/steve.png')
|
||||
.then(() => {
|
||||
// Then create the player model with the texture applied
|
||||
this.playerModelService.createPlayerModel();
|
||||
});
|
||||
this.intersectionPlaneService.createIntersectionPlane();
|
||||
this.inputHandlerService.initializeInputHandlers(this.rendererService.renderer.domElement);
|
||||
}
|
||||
|
||||
/**
|
||||
* Animation loop
|
||||
*/
|
||||
private animate(): void {
|
||||
requestAnimationFrame(this.animate.bind(this));
|
||||
this.intersectionPlaneService.updatePlaneOrientation(this.rendererService.camera);
|
||||
this.rendererService.render();
|
||||
}
|
||||
|
||||
/**
|
||||
* Get whether the plane is locked
|
||||
*/
|
||||
public get isPlaneLocked(): boolean {
|
||||
return this.intersectionPlaneService.isPlaneLocked();
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggle the plane locked state
|
||||
*/
|
||||
public togglePlaneLock(): void {
|
||||
const newLockedState = !this.isPlaneLocked;
|
||||
this.intersectionPlaneService.setPlaneLocked(newLockedState);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current plane orientation
|
||||
*/
|
||||
public get currentPlaneOrientation(): PlaneOrientation {
|
||||
return this.intersectionPlaneService.getCurrentOrientation();
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the plane orientation
|
||||
*/
|
||||
public setPlaneOrientation(orientation: PlaneOrientation): void {
|
||||
this.intersectionPlaneService.setPlaneOrientation(orientation);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get all available plane orientations
|
||||
*/
|
||||
public get planeOrientations(): typeof PlaneOrientation {
|
||||
return PlaneOrientation;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
/**
|
||||
* Defines the types of particles available in the system
|
||||
*/
|
||||
export enum ParticleType {
|
||||
REDSTONE = 'REDSTONE',
|
||||
// Other particle types can be added later
|
||||
}
|
||||
|
||||
/**
|
||||
* Represents a single particle's information
|
||||
*/
|
||||
export interface ParticleInfo {
|
||||
particle_type: string;
|
||||
x: number;
|
||||
y: number;
|
||||
z: number;
|
||||
color: string;
|
||||
extra: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* Represents the complete particle data structure
|
||||
*/
|
||||
export interface ParticleData {
|
||||
particle_name: string;
|
||||
display_name: string;
|
||||
particle_type: string;
|
||||
lore: string;
|
||||
display_item: string;
|
||||
permission: string;
|
||||
package_permission: string;
|
||||
frame_delay: number;
|
||||
repeat: number;
|
||||
repeat_delay: number;
|
||||
random_offset: number;
|
||||
stationary: boolean;
|
||||
frames: {
|
||||
[frameId: string]: ParticleInfo[];
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
<app-header current_page="particles" height="200px" background_image="/public/img/backgrounds/staff.png"
|
||||
[overlay_gradient]="0.5">
|
||||
<div class="title" header-content>
|
||||
<h1>Particle Creator</h1>
|
||||
</div>
|
||||
</app-header>
|
||||
|
||||
<main>
|
||||
<section class="darkmodeSection">
|
||||
<section class="column">
|
||||
<div class="renderer-section column">
|
||||
<div class="flex row">
|
||||
<div class="flex side-column">
|
||||
<app-particle-properties></app-particle-properties>
|
||||
</div>
|
||||
<div class="flex middle-column">
|
||||
<app-render-container></app-render-container>
|
||||
<div class="plane-controls">
|
||||
<label>Plane Position (Z-axis):</label>
|
||||
<mat-slider [min]="minOffset" [max]="maxOffset" step="1" #planeSlider>
|
||||
<input matSliderThumb [(ngModel)]="planePosition" (input)="updatePlanePosition($event)">
|
||||
</mat-slider>
|
||||
<span>{{ planePosition }} offset from center</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex side-column">
|
||||
<app-particle></app-particle>
|
||||
<app-frames></app-frames>
|
||||
<div>
|
||||
<button mat-fab extended (click)="copyJson()">
|
||||
<mat-icon>content_copy</mat-icon>
|
||||
Copy JSON to clipboard
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</section>
|
||||
</main>
|
||||
@@ -0,0 +1,39 @@
|
||||
.renderer-section {
|
||||
flex: 1;
|
||||
min-width: 300px;
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.side-column {
|
||||
flex: 1;
|
||||
flex-direction: column;
|
||||
gap: 20px;
|
||||
}
|
||||
|
||||
.middle-column {
|
||||
flex: 2;
|
||||
flex-direction: column;
|
||||
gap: 20px;
|
||||
}
|
||||
|
||||
.plane-controls {
|
||||
margin-top: 10px;
|
||||
padding: 10px;
|
||||
background-color: #f5f5f5;
|
||||
border-radius: 4px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
.plane-controls mat-slider {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.form-row {
|
||||
margin-bottom: 15px;
|
||||
}
|
||||
|
||||
mat-form-field {
|
||||
width: 100%;
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
import { ComponentFixture, TestBed } from '@angular/core/testing';
|
||||
|
||||
import { ParticlesComponent } from './particles.component';
|
||||
|
||||
describe('ParticlesComponent', () => {
|
||||
let component: ParticlesComponent;
|
||||
let fixture: ComponentFixture<ParticlesComponent>;
|
||||
|
||||
beforeEach(async () => {
|
||||
await TestBed.configureTestingModule({
|
||||
imports: [ParticlesComponent]
|
||||
})
|
||||
.compileComponents();
|
||||
|
||||
fixture = TestBed.createComponent(ParticlesComponent);
|
||||
component = fixture.componentInstance;
|
||||
fixture.detectChanges();
|
||||
});
|
||||
|
||||
it('should create', () => {
|
||||
expect(component).toBeTruthy();
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,101 @@
|
||||
import {Component, ElementRef, ViewChild} from '@angular/core';
|
||||
import {CommonModule} from '@angular/common';
|
||||
import {FormsModule, ReactiveFormsModule} from '@angular/forms';
|
||||
import {MatButtonModule} from '@angular/material/button';
|
||||
import {MatInputModule} from '@angular/material/input';
|
||||
import {MatFormFieldModule} from '@angular/material/form-field';
|
||||
import {MatSelectModule} from '@angular/material/select';
|
||||
import {MatSliderModule} from '@angular/material/slider';
|
||||
import {MatCheckboxModule} from '@angular/material/checkbox';
|
||||
import {MatTabsModule} from '@angular/material/tabs';
|
||||
import {MatCardModule} from '@angular/material/card';
|
||||
import {MatIconModule} from '@angular/material/icon';
|
||||
import {HeaderComponent} from '../header/header.component';
|
||||
|
||||
// Services
|
||||
import {IntersectionPlaneService} from './services/intersection-plane.service';
|
||||
import {ParticleManagerService} from './services/particle-manager.service';
|
||||
|
||||
// Models
|
||||
import {PropertiesComponent} from './components/properties/properties.component';
|
||||
import {ParticleComponent} from './components/particle/particle.component';
|
||||
import {FramesComponent} from './components/frames/frames.component';
|
||||
import {MatSnackBar} from '@angular/material/snack-bar';
|
||||
import {RenderContainerComponent} from './components/render-container/render-container.component';
|
||||
|
||||
@Component({
|
||||
selector: 'app-particles',
|
||||
standalone: true,
|
||||
imports: [
|
||||
CommonModule,
|
||||
FormsModule,
|
||||
ReactiveFormsModule,
|
||||
MatButtonModule,
|
||||
MatInputModule,
|
||||
MatFormFieldModule,
|
||||
MatSelectModule,
|
||||
MatSliderModule,
|
||||
MatCheckboxModule,
|
||||
MatTabsModule,
|
||||
MatCardModule,
|
||||
MatIconModule,
|
||||
HeaderComponent,
|
||||
PropertiesComponent,
|
||||
ParticleComponent,
|
||||
FramesComponent,
|
||||
RenderContainerComponent,
|
||||
],
|
||||
templateUrl: './particles.component.html',
|
||||
styleUrl: './particles.component.scss'
|
||||
})
|
||||
export class ParticlesComponent {
|
||||
@ViewChild('planeSlider') planeSlider!: ElementRef;
|
||||
|
||||
constructor(
|
||||
private intersectionPlaneService: IntersectionPlaneService,
|
||||
private particleManagerService: ParticleManagerService,
|
||||
private matSnackBar: MatSnackBar,
|
||||
) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Update plane position based on slider
|
||||
*/
|
||||
public updatePlanePosition(event: Event): void {
|
||||
const slider = event.target as HTMLInputElement;
|
||||
const value = Number(slider.value);
|
||||
this.intersectionPlaneService.updatePlanePosition(value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current plane position
|
||||
*/
|
||||
public get planePosition(): number {
|
||||
return this.intersectionPlaneService.getPlanePosition();
|
||||
}
|
||||
|
||||
public set planePosition(newPlanePosition: number) {
|
||||
this.intersectionPlaneService.updatePlanePosition(newPlanePosition);
|
||||
}
|
||||
|
||||
public get maxOffset(): number {
|
||||
return this.intersectionPlaneService.getMaxOffset();
|
||||
}
|
||||
|
||||
public get minOffset(): number {
|
||||
return this.intersectionPlaneService.getMinOffset();
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate JSON output
|
||||
*/
|
||||
public generateJson(): string {
|
||||
return this.particleManagerService.generateJson();
|
||||
}
|
||||
|
||||
public copyJson() {
|
||||
navigator.clipboard.writeText(this.generateJson()).then(() => {
|
||||
this.matSnackBar.open('Copied to clipboard', '', {duration: 2000})
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
import { Injectable } from '@angular/core';
|
||||
import { ParticleManagerService } from './particle-manager.service';
|
||||
|
||||
/**
|
||||
* Service responsible for managing animation frames
|
||||
*/
|
||||
@Injectable({
|
||||
providedIn: 'root'
|
||||
})
|
||||
export class FrameManagerService {
|
||||
|
||||
constructor(private particleManager: ParticleManagerService) {}
|
||||
|
||||
/**
|
||||
* Adds a new frame
|
||||
*/
|
||||
addFrame(): void {
|
||||
const frames = this.particleManager.getFrames();
|
||||
const frameId = `frame${frames.length + 1}`;
|
||||
|
||||
frames.push(frameId);
|
||||
this.particleManager.setFrames(frames);
|
||||
|
||||
const particleData = this.particleManager.getParticleData();
|
||||
particleData.frames[frameId] = [];
|
||||
this.particleManager.setParticleData(particleData);
|
||||
|
||||
this.switchFrame(frameId);
|
||||
}
|
||||
|
||||
/**
|
||||
* Switches to a different frame
|
||||
*/
|
||||
switchFrame(frameId: string): void {
|
||||
this.particleManager.setCurrentFrame(frameId);
|
||||
this.particleManager.clearParticleVisuals();
|
||||
this.particleManager.renderFrameParticles(frameId);
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes a frame
|
||||
*/
|
||||
removeFrame(frameId: string): void {
|
||||
const frames = this.particleManager.getFrames();
|
||||
const index = frames.indexOf(frameId);
|
||||
|
||||
if (index !== -1) {
|
||||
frames.splice(index, 1);
|
||||
this.particleManager.setFrames(frames);
|
||||
|
||||
const particleData = this.particleManager.getParticleData();
|
||||
delete particleData.frames[frameId];
|
||||
this.particleManager.setParticleData(particleData);
|
||||
|
||||
// Switch to first frame if we removed the current one
|
||||
if (frameId === this.particleManager.getCurrentFrame() && frames.length > 0) {
|
||||
this.switchFrame(frames[0]);
|
||||
} else if (frames.length === 0) {
|
||||
// If no frames left, add one
|
||||
this.addFrame();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
import { Injectable, ElementRef } from '@angular/core';
|
||||
import * as THREE from 'three';
|
||||
import { RendererService } from './renderer.service';
|
||||
import { IntersectionPlaneService } from './intersection-plane.service';
|
||||
import { ParticleManagerService } from './particle-manager.service';
|
||||
|
||||
/**
|
||||
* Service responsible for handling user input interactions
|
||||
*/
|
||||
@Injectable({
|
||||
providedIn: 'root'
|
||||
})
|
||||
export class InputHandlerService {
|
||||
private raycaster = new THREE.Raycaster();
|
||||
private mouse = new THREE.Vector2();
|
||||
private isDragging = false;
|
||||
private mouseDownTime = 0;
|
||||
|
||||
constructor(
|
||||
private rendererService: RendererService,
|
||||
private intersectionPlaneService: IntersectionPlaneService,
|
||||
private particleManagerService: ParticleManagerService
|
||||
) {}
|
||||
|
||||
/**
|
||||
* Initializes input event listeners
|
||||
*/
|
||||
initializeInputHandlers(rendererElement: HTMLElement): void {
|
||||
rendererElement.addEventListener('mousedown', this.onMouseDown.bind(this));
|
||||
rendererElement.addEventListener('mouseup', this.onMouseUp.bind(this));
|
||||
rendererElement.addEventListener('mousemove', this.onMouseMove.bind(this));
|
||||
window.addEventListener('resize', this.onWindowResize.bind(this));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles mouse down event
|
||||
*/
|
||||
private onMouseDown(event: MouseEvent): void {
|
||||
this.isDragging = false;
|
||||
this.mouseDownTime = Date.now();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles mouse up event
|
||||
*/
|
||||
private onMouseUp(event: MouseEvent): void {
|
||||
// If mouse was down for less than 200ms and didn't move much, consider it a click, not a drag
|
||||
if (Date.now() - this.mouseDownTime < 200 && !this.isDragging) {
|
||||
this.handlePlaneClick(event);
|
||||
}
|
||||
this.isDragging = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles mouse move event
|
||||
*/
|
||||
private onMouseMove(event: MouseEvent): void {
|
||||
// If mouse moves while button is pressed, it's a drag
|
||||
if (event.buttons > 0) {
|
||||
this.isDragging = true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles mouse click on the plane
|
||||
*/
|
||||
private handlePlaneClick(event: MouseEvent): void {
|
||||
// Calculate mouse position in normalized device coordinates
|
||||
const rect = this.rendererService.renderer.domElement.getBoundingClientRect();
|
||||
this.mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
|
||||
this.mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
|
||||
|
||||
// Update the picking ray with the camera and mouse position
|
||||
this.raycaster.setFromCamera(this.mouse, this.rendererService.camera);
|
||||
|
||||
// Calculate objects intersecting the picking ray
|
||||
const intersects = this.raycaster.intersectObject(this.intersectionPlaneService.getIntersectionPlane());
|
||||
|
||||
if (intersects.length > 0) {
|
||||
const point = intersects[0].point;
|
||||
this.particleManagerService.addParticle(point.x, point.y, point.z);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles window resize event
|
||||
*/
|
||||
private onWindowResize(): void {
|
||||
// This is delegated to the renderer service
|
||||
const container = this.rendererService.renderer.domElement.parentElement;
|
||||
if (container) {
|
||||
this.rendererService.onWindowResize(new ElementRef(container));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes event listeners
|
||||
*/
|
||||
cleanup(rendererElement: HTMLElement): void {
|
||||
rendererElement.removeEventListener('mousedown', this.onMouseDown.bind(this));
|
||||
rendererElement.removeEventListener('mouseup', this.onMouseUp.bind(this));
|
||||
rendererElement.removeEventListener('mousemove', this.onMouseMove.bind(this));
|
||||
window.removeEventListener('resize', this.onWindowResize.bind(this));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,256 @@
|
||||
import {Injectable} from '@angular/core';
|
||||
import * as THREE from 'three';
|
||||
import {RendererService} from './renderer.service';
|
||||
|
||||
/**
|
||||
* Represents the possible orientations of the intersection plane
|
||||
*/
|
||||
export enum PlaneOrientation {
|
||||
VERTICAL_ABOVE,
|
||||
VERTICAL_BELOW,
|
||||
HORIZONTAL_FRONT,
|
||||
HORIZONTAL_BEHIND,
|
||||
HORIZONTAL_RIGHT,
|
||||
HORIZONTAL_LEFT
|
||||
}
|
||||
|
||||
/**
|
||||
* Service responsible for managing the intersection plane
|
||||
*/
|
||||
@Injectable({
|
||||
providedIn: 'root'
|
||||
})
|
||||
export class IntersectionPlaneService {
|
||||
private intersectionPlane!: THREE.Mesh;
|
||||
private planePosition: number = 0; // Position in 1/16th of a block
|
||||
private currentOrientation: PlaneOrientation = PlaneOrientation.HORIZONTAL_FRONT;
|
||||
private planeLocked: boolean = false;
|
||||
|
||||
constructor(private rendererService: RendererService) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the intersection plane and adds it to the scene
|
||||
*/
|
||||
createIntersectionPlane(): THREE.Mesh {
|
||||
const planeGeometry = new THREE.PlaneGeometry(3, 3);
|
||||
const planeMaterial = new THREE.MeshBasicMaterial({
|
||||
color: 0x00AA00,
|
||||
transparent: true,
|
||||
opacity: 0.05,
|
||||
side: THREE.DoubleSide
|
||||
});
|
||||
|
||||
this.intersectionPlane = new THREE.Mesh(planeGeometry, planeMaterial);
|
||||
this.intersectionPlane.position.z = 0;
|
||||
// Center the plane vertically with the player (player is about 2 blocks tall)
|
||||
this.intersectionPlane.position.y = 1;
|
||||
this.rendererService.scene.add(this.intersectionPlane);
|
||||
this.intersectionPlane.renderOrder = 1;
|
||||
|
||||
return this.intersectionPlane;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines the plane orientation based on camera position
|
||||
*/
|
||||
private determinePlaneOrientation(camera: THREE.Camera): PlaneOrientation {
|
||||
// Check if camera is looking from above or below first
|
||||
const verticalAngle = Math.atan2(
|
||||
camera.position.y,
|
||||
Math.sqrt(camera.position.x * camera.position.x + camera.position.z * camera.position.z)
|
||||
);
|
||||
|
||||
// Threshold angle for considering the camera to be above/below (about 45 degrees)
|
||||
const verticalThreshold = Math.PI / 4;
|
||||
|
||||
if (verticalAngle > verticalThreshold) {
|
||||
return PlaneOrientation.VERTICAL_ABOVE;
|
||||
} else if (verticalAngle < -verticalThreshold) {
|
||||
return PlaneOrientation.VERTICAL_BELOW;
|
||||
} else {
|
||||
// Calculate the angle between camera and player (in the XZ plane)
|
||||
const cameraAngle = Math.atan2(
|
||||
camera.position.x,
|
||||
camera.position.z
|
||||
);
|
||||
|
||||
// Determine which quadrant the camera is in with a 45-degree offset
|
||||
const quadrant = Math.floor((cameraAngle + Math.PI + Math.PI / 4) / (Math.PI / 2)) % 4;
|
||||
|
||||
switch (quadrant) {
|
||||
case 0:
|
||||
return PlaneOrientation.HORIZONTAL_FRONT;
|
||||
case 1:
|
||||
return PlaneOrientation.HORIZONTAL_RIGHT;
|
||||
case 2:
|
||||
return PlaneOrientation.HORIZONTAL_BEHIND;
|
||||
case 3:
|
||||
return PlaneOrientation.HORIZONTAL_LEFT;
|
||||
default:
|
||||
return PlaneOrientation.HORIZONTAL_FRONT;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the plane orientation based on camera position
|
||||
*/
|
||||
public updatePlaneOrientation(camera: THREE.Camera): void {
|
||||
if (!this.intersectionPlane) return;
|
||||
|
||||
if (!this.planeLocked) {
|
||||
this.currentOrientation = this.determinePlaneOrientation(camera);
|
||||
}
|
||||
|
||||
this.updateIntersectionPlaneOrientation()
|
||||
|
||||
//Restrict plane position to the new bounds and update it
|
||||
this.planePosition = Math.max(this.getMinOffset(), Math.min(this.getMaxOffset(), this.planePosition));
|
||||
this.updatePlanePosition(this.planePosition);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the plane position based on slider value
|
||||
*/
|
||||
public updatePlanePosition(value: number): void {
|
||||
this.planePosition = value;
|
||||
// Convert from 1/16th block to Three.js units
|
||||
const position = (this.planePosition / 16)
|
||||
|
||||
this.intersectionPlane.position.y = 0.8;
|
||||
this.intersectionPlane.position.x = 0;
|
||||
this.intersectionPlane.position.z = 0;
|
||||
|
||||
// Position based on the current orientation
|
||||
switch (this.currentOrientation) {
|
||||
case PlaneOrientation.VERTICAL_ABOVE:
|
||||
this.intersectionPlane.position.y = 0.8 - position;
|
||||
break;
|
||||
case PlaneOrientation.VERTICAL_BELOW:
|
||||
this.intersectionPlane.position.y = 0.8 + position;
|
||||
break;
|
||||
case PlaneOrientation.HORIZONTAL_FRONT:
|
||||
this.intersectionPlane.position.z = position;
|
||||
break;
|
||||
case PlaneOrientation.HORIZONTAL_BEHIND:
|
||||
this.intersectionPlane.position.z = -position;
|
||||
break;
|
||||
case PlaneOrientation.HORIZONTAL_RIGHT:
|
||||
this.intersectionPlane.position.x = position;
|
||||
break;
|
||||
case PlaneOrientation.HORIZONTAL_LEFT:
|
||||
this.intersectionPlane.position.x = -position;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the plane material color
|
||||
*/
|
||||
private updatePlaneMaterial(color: number): void {
|
||||
this.intersectionPlane.material = new THREE.MeshBasicMaterial({
|
||||
color: color,
|
||||
transparent: true,
|
||||
opacity: 0.05,
|
||||
side: THREE.DoubleSide
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the intersection plane
|
||||
*/
|
||||
public getIntersectionPlane(): THREE.Mesh {
|
||||
return this.intersectionPlane;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current plane position
|
||||
*/
|
||||
public getPlanePosition(): number {
|
||||
return this.planePosition;
|
||||
}
|
||||
|
||||
public getMaxOffset(): number {
|
||||
switch (this.currentOrientation) {
|
||||
case PlaneOrientation.VERTICAL_ABOVE:
|
||||
case PlaneOrientation.VERTICAL_BELOW:
|
||||
return 16;
|
||||
case PlaneOrientation.HORIZONTAL_FRONT:
|
||||
case PlaneOrientation.HORIZONTAL_BEHIND:
|
||||
return 8;
|
||||
case PlaneOrientation.HORIZONTAL_RIGHT:
|
||||
case PlaneOrientation.HORIZONTAL_LEFT:
|
||||
return 8;
|
||||
}
|
||||
}
|
||||
|
||||
public getMinOffset(): number {
|
||||
return this.getMaxOffset() * -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current plane orientation
|
||||
*/
|
||||
public getCurrentOrientation(): PlaneOrientation {
|
||||
return this.currentOrientation;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the plane orientation manually
|
||||
*/
|
||||
public setPlaneOrientation(orientation: PlaneOrientation): void {
|
||||
this.currentOrientation = orientation;
|
||||
this.updateIntersectionPlaneOrientation();
|
||||
this.updatePlanePosition(this.planePosition);
|
||||
}
|
||||
|
||||
private updateIntersectionPlaneOrientation() {
|
||||
switch (this.currentOrientation) {
|
||||
case PlaneOrientation.VERTICAL_ABOVE:
|
||||
this.intersectionPlane.rotation.x = -Math.PI / 2;
|
||||
this.intersectionPlane.rotation.y = 0;
|
||||
this.updatePlaneMaterial(0xAA0000);
|
||||
break;
|
||||
case PlaneOrientation.VERTICAL_BELOW:
|
||||
this.intersectionPlane.rotation.x = Math.PI / 2;
|
||||
this.intersectionPlane.rotation.y = 0;
|
||||
this.updatePlaneMaterial(0xAA0000);
|
||||
break;
|
||||
case PlaneOrientation.HORIZONTAL_FRONT:
|
||||
this.intersectionPlane.rotation.x = 0;
|
||||
this.intersectionPlane.rotation.y = 0;
|
||||
this.updatePlaneMaterial(0x00AA00);
|
||||
break;
|
||||
case PlaneOrientation.HORIZONTAL_BEHIND:
|
||||
this.intersectionPlane.rotation.x = 0;
|
||||
this.intersectionPlane.rotation.y = Math.PI;
|
||||
this.updatePlaneMaterial(0x00AA00);
|
||||
break;
|
||||
case PlaneOrientation.HORIZONTAL_RIGHT:
|
||||
this.intersectionPlane.rotation.x = 0;
|
||||
this.intersectionPlane.rotation.y = Math.PI / 2;
|
||||
this.updatePlaneMaterial(0x0000AA);
|
||||
break;
|
||||
case PlaneOrientation.HORIZONTAL_LEFT:
|
||||
this.intersectionPlane.rotation.x = 0;
|
||||
this.intersectionPlane.rotation.y = -Math.PI / 2;
|
||||
this.updatePlaneMaterial(0x0000AA);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets whether the plane orientation is locked
|
||||
*/
|
||||
public isPlaneLocked(): boolean {
|
||||
return this.planeLocked;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether the plane orientation is locked
|
||||
*/
|
||||
public setPlaneLocked(locked: boolean): void {
|
||||
this.planeLocked = locked;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,185 @@
|
||||
import { Injectable } from '@angular/core';
|
||||
import * as THREE from 'three';
|
||||
import { RendererService } from './renderer.service';
|
||||
import { ParticleData, ParticleInfo, ParticleType } from '../models/particle.model';
|
||||
|
||||
/**
|
||||
* Service responsible for managing particles in the scene
|
||||
*/
|
||||
@Injectable({
|
||||
providedIn: 'root'
|
||||
})
|
||||
export class ParticleManagerService {
|
||||
private particles: THREE.Mesh[] = [];
|
||||
private particleData: ParticleData = {
|
||||
particle_name: '',
|
||||
display_name: '',
|
||||
particle_type: ParticleType.REDSTONE,
|
||||
lore: '',
|
||||
display_item: 'REDSTONE',
|
||||
permission: '',
|
||||
package_permission: '',
|
||||
frame_delay: 1,
|
||||
repeat: 1,
|
||||
repeat_delay: 0,
|
||||
random_offset: 0,
|
||||
stationary: true,
|
||||
frames: {
|
||||
'frame1': []
|
||||
}
|
||||
};
|
||||
private currentFrame: string = 'frame1';
|
||||
private frames: string[] = ['frame1'];
|
||||
private selectedColor: string = '#ff0000';
|
||||
|
||||
constructor(private rendererService: RendererService) {}
|
||||
|
||||
/**
|
||||
* Adds a particle at the specified position
|
||||
*/
|
||||
addParticle(x: number, y: number, z: number): void {
|
||||
// Create a visual representation of the particle
|
||||
const particleGeometry = new THREE.SphereGeometry(0.03, 16, 16);
|
||||
const particleMaterial = new THREE.MeshBasicMaterial({color: this.selectedColor});
|
||||
const particleMesh = new THREE.Mesh(particleGeometry, particleMaterial);
|
||||
|
||||
particleMesh.position.set(x, y, z);
|
||||
this.rendererService.scene.add(particleMesh);
|
||||
this.particles.push(particleMesh);
|
||||
|
||||
// Add to particle data
|
||||
const hexColor = this.selectedColor.replace('#', '');
|
||||
const r = parseInt(hexColor.substring(0, 2), 16) / 255;
|
||||
const g = parseInt(hexColor.substring(2, 4), 16) / 255;
|
||||
const b = parseInt(hexColor.substring(4, 6), 16) / 255;
|
||||
|
||||
const particleInfo: ParticleInfo = {
|
||||
particle_type: ParticleType.REDSTONE,
|
||||
x: x,
|
||||
y: y,
|
||||
z: z,
|
||||
color: `${r},${g},${b}`,
|
||||
extra: 1
|
||||
};
|
||||
|
||||
if (!this.particleData.frames[this.currentFrame]) {
|
||||
this.particleData.frames[this.currentFrame] = [];
|
||||
}
|
||||
|
||||
this.particleData.frames[this.currentFrame].push(particleInfo);
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears all particle visuals from the scene
|
||||
*/
|
||||
clearParticleVisuals(): void {
|
||||
for (const particle of this.particles) {
|
||||
this.rendererService.scene.remove(particle);
|
||||
}
|
||||
this.particles = [];
|
||||
}
|
||||
|
||||
/**
|
||||
* Renders particles for a specific frame
|
||||
*/
|
||||
renderFrameParticles(frameId: string): void {
|
||||
if (!this.particleData.frames[frameId]) return;
|
||||
|
||||
for (const particleInfo of this.particleData.frames[frameId]) {
|
||||
const particleGeometry = new THREE.SphereGeometry(0.03, 16, 16);
|
||||
|
||||
// Parse color
|
||||
const colorParts = particleInfo.color.split(',');
|
||||
const color = new THREE.Color(
|
||||
parseFloat(colorParts[0]),
|
||||
parseFloat(colorParts[1]),
|
||||
parseFloat(colorParts[2])
|
||||
);
|
||||
|
||||
const particleMaterial = new THREE.MeshBasicMaterial({color});
|
||||
const particleMesh = new THREE.Mesh(particleGeometry, particleMaterial);
|
||||
|
||||
particleMesh.position.set(particleInfo.x, particleInfo.y, particleInfo.z);
|
||||
this.rendererService.scene.add(particleMesh);
|
||||
this.particles.push(particleMesh);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes a particle from a specific frame
|
||||
*/
|
||||
removeParticle(frameId: string, index: number): void {
|
||||
if (this.particleData.frames[frameId] && this.particleData.frames[frameId].length > index) {
|
||||
this.particleData.frames[frameId].splice(index, 1);
|
||||
|
||||
// Update visuals if this is the current frame
|
||||
if (frameId === this.currentFrame) {
|
||||
this.clearParticleVisuals();
|
||||
this.renderFrameParticles(frameId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the selected color for new particles
|
||||
*/
|
||||
setSelectedColor(color: string): void {
|
||||
this.selectedColor = color;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the selected color
|
||||
*/
|
||||
getSelectedColor(): string {
|
||||
return this.selectedColor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the particle data
|
||||
*/
|
||||
getParticleData(): ParticleData {
|
||||
return this.particleData;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the particle data
|
||||
*/
|
||||
setParticleData(data: ParticleData): void {
|
||||
this.particleData = data;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current frame
|
||||
*/
|
||||
getCurrentFrame(): string {
|
||||
return this.currentFrame;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the current frame
|
||||
*/
|
||||
setCurrentFrame(frameId: string): void {
|
||||
this.currentFrame = frameId;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets all frames
|
||||
*/
|
||||
getFrames(): string[] {
|
||||
return this.frames;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets all frames
|
||||
*/
|
||||
setFrames(frames: string[]): void {
|
||||
this.frames = frames;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates JSON output of the particle data
|
||||
*/
|
||||
generateJson(): string {
|
||||
return JSON.stringify(this.particleData, null, 2);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,254 @@
|
||||
import {Injectable} from '@angular/core';
|
||||
import * as THREE from 'three';
|
||||
import {RendererService} from './renderer.service';
|
||||
|
||||
@Injectable({
|
||||
providedIn: 'root'
|
||||
})
|
||||
export class PlayerModelService {
|
||||
private playerModel!: THREE.Group;
|
||||
private skinTexture!: THREE.Texture;
|
||||
private textureLoaded = false;
|
||||
|
||||
constructor(private rendererService: RendererService) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a Minecraft skin texture from a URL
|
||||
* @param textureUrl The URL of the skin texture to load
|
||||
* @returns A promise that resolves when the texture is loaded
|
||||
*/
|
||||
loadSkinTexture(textureUrl: string): Promise<void> {
|
||||
return new Promise((resolve) => {
|
||||
const loader = new THREE.TextureLoader();
|
||||
loader.load(textureUrl, (texture) => {
|
||||
// Set texture parameters
|
||||
texture.magFilter = THREE.NearestFilter;
|
||||
texture.minFilter = THREE.NearestFilter;
|
||||
this.skinTexture = texture;
|
||||
this.textureLoaded = true;
|
||||
|
||||
// If the player model already exists, rebuild it with textures
|
||||
if (this.playerModel) {
|
||||
// Remove old model
|
||||
this.rendererService.scene.remove(this.playerModel);
|
||||
// Create new model with textures
|
||||
this.createPlayerModel();
|
||||
}
|
||||
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a player model with Minecraft-style textures and adds it to the scene
|
||||
*/
|
||||
createPlayerModel(): THREE.Group {
|
||||
this.playerModel = new THREE.Group();
|
||||
|
||||
if (this.textureLoaded) {
|
||||
// Create textured model if texture is loaded
|
||||
this.createTexturedPlayerModel();
|
||||
} else {
|
||||
// Create simple colored model if no texture is loaded
|
||||
this.createSimplePlayerModel();
|
||||
}
|
||||
|
||||
this.playerModel.renderOrder = 0;
|
||||
this.rendererService.scene.add(this.playerModel);
|
||||
return this.playerModel;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a simple colored player model (without textures)
|
||||
*/
|
||||
private createSimplePlayerModel(): void {
|
||||
// Head
|
||||
const headGeometry = new THREE.BoxGeometry(0.5, 0.5, 0.5);
|
||||
const headMaterial = new THREE.MeshLambertMaterial({color: 0xffccaa});
|
||||
const head = new THREE.Mesh(headGeometry, headMaterial);
|
||||
head.position.y = 1.35;
|
||||
this.playerModel.add(head);
|
||||
|
||||
// Body
|
||||
const bodyGeometry = new THREE.BoxGeometry(0.5, 0.7, 0.25);
|
||||
const bodyMaterial = new THREE.MeshLambertMaterial({color: 0x0000ff});
|
||||
const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
|
||||
body.position.y = 0.75;
|
||||
this.playerModel.add(body);
|
||||
|
||||
// Arms
|
||||
const armGeometry = new THREE.BoxGeometry(0.2, 0.7, 0.25);
|
||||
const armMaterial = new THREE.MeshLambertMaterial({color: 0xffccaa});
|
||||
|
||||
const leftArm = new THREE.Mesh(armGeometry, armMaterial);
|
||||
leftArm.position.set(-0.35, 0.75, 0);
|
||||
this.playerModel.add(leftArm);
|
||||
|
||||
const rightArm = new THREE.Mesh(armGeometry, armMaterial);
|
||||
rightArm.position.set(0.35, 0.75, 0);
|
||||
this.playerModel.add(rightArm);
|
||||
|
||||
// Legs
|
||||
const legGeometry = new THREE.BoxGeometry(0.25, 0.7, 0.25);
|
||||
const legMaterial = new THREE.MeshLambertMaterial({color: 0x000000});
|
||||
|
||||
const leftLeg = new THREE.Mesh(legGeometry, legMaterial);
|
||||
leftLeg.position.set(-0.125, 0.15, 0);
|
||||
this.playerModel.add(leftLeg);
|
||||
|
||||
const rightLeg = new THREE.Mesh(legGeometry, legMaterial);
|
||||
rightLeg.position.set(0.125, 0.15, 0);
|
||||
this.playerModel.add(rightLeg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a textured player model using the Minecraft skin
|
||||
*/
|
||||
private createTexturedPlayerModel(): void {
|
||||
// Create the player with properly mapped textures
|
||||
|
||||
// Head - 8x8x8 pixels in the texture
|
||||
this.playerModel.add(this.createBoxWithUvMapping(
|
||||
0.5, 0.5, 0.5, // width, height, depth
|
||||
[
|
||||
{x: 8, y: 0, w: 8, h: 8}, // top
|
||||
{x: 16, y: 0, w: 8, h: 8}, // bottom
|
||||
{x: 16, y: 8, w: 8, h: 8}, // right
|
||||
{x: 0, y: 8, w: 8, h: 8}, // left
|
||||
{x: 8, y: 8, w: 8, h: 8}, // front
|
||||
{x: 24, y: 8, w: 8, h: 8} // back
|
||||
],
|
||||
{x: 0, y: 1.35, z: 0} // position
|
||||
));
|
||||
|
||||
// Body - 8x12x4 pixels in the texture
|
||||
this.playerModel.add(this.createBoxWithUvMapping(
|
||||
0.5, 0.7, 0.25, // width, height, depth
|
||||
[
|
||||
{x: 20, y: 16, w: 8, h: 4}, // top
|
||||
{x: 28, y: 16, w: 8, h: 4}, // bottom
|
||||
{x: 28, y: 20, w: 4, h: 12}, // right
|
||||
{x: 16, y: 20, w: 4, h: 12}, // left
|
||||
{x: 20, y: 20, w: 8, h: 12}, // front
|
||||
{x: 32, y: 20, w: 8, h: 12} // back
|
||||
],
|
||||
{x: 0, y: 0.75, z: 0} // position
|
||||
));
|
||||
|
||||
// Left Arm - 4x12x4 pixels in the texture
|
||||
this.playerModel.add(this.createBoxWithUvMapping(
|
||||
0.2, 0.7, 0.25, // width, height, depth
|
||||
[
|
||||
{x: 44, y: 16, w: 4, h: 4}, // top
|
||||
{x: 48, y: 16, w: 4, h: 4}, // bottom
|
||||
{x: 48, y: 20, w: 4, h: 12}, // right
|
||||
{x: 40, y: 20, w: 4, h: 12}, // left
|
||||
{x: 44, y: 20, w: 4, h: 12}, // front
|
||||
{x: 52, y: 20, w: 4, h: 12} // back
|
||||
],
|
||||
{x: -0.35, y: 0.75, z: 0} // position
|
||||
));
|
||||
|
||||
// Right Arm - 4x12x4 pixels in the texture
|
||||
this.playerModel.add(this.createBoxWithUvMapping(
|
||||
0.2, 0.7, 0.25, // width, height, depth
|
||||
[
|
||||
{x: 44, y: 16, w: 4, h: 4}, // top - mirror of left arm
|
||||
{x: 48, y: 16, w: 4, h: 4}, // bottom - mirror of left arm
|
||||
{x: 40, y: 20, w: 4, h: 12}, // right - mirror of left arm's left
|
||||
{x: 48, y: 20, w: 4, h: 12}, // left - mirror of left arm's right
|
||||
{x: 44, y: 20, w: 4, h: 12}, // front - same as left arm
|
||||
{x: 52, y: 20, w: 4, h: 12} // back - same as left arm
|
||||
],
|
||||
{x: 0.35, y: 0.75, z: 0} // position
|
||||
));
|
||||
|
||||
// Left Leg - 4x12x4 pixels in the texture
|
||||
this.playerModel.add(this.createBoxWithUvMapping(
|
||||
0.26, 0.7, 0.26, // width, height, depth
|
||||
[
|
||||
{x: 4, y: 16, w: 4, h: 4}, // top
|
||||
{x: 8, y: 16, w: 4, h: 4}, // bottom
|
||||
{x: 8, y: 20, w: 4, h: 12}, // right
|
||||
{x: 0, y: 20, w: 4, h: 12}, // left
|
||||
{x: 4, y: 20, w: 4, h: 12}, // front
|
||||
{x: 12, y: 20, w: 4, h: 12} // back
|
||||
],
|
||||
{x: -0.125, y: 0.15, z: 0} // position
|
||||
));
|
||||
|
||||
// Right Leg - 4x12x4 pixels in the texture
|
||||
this.playerModel.add(this.createBoxWithUvMapping(
|
||||
0.26, 0.7, 0.26, // width, height, depth
|
||||
[
|
||||
{x: 4, y: 16, w: 4, h: 4}, // top - mirror of left leg
|
||||
{x: 8, y: 16, w: 4, h: 4}, // bottom - mirror of left leg
|
||||
{x: 0, y: 20, w: 4, h: 12}, // right - mirror of left leg's left
|
||||
{x: 8, y: 20, w: 4, h: 12}, // left - mirror of left leg's right
|
||||
{x: 4, y: 20, w: 4, h: 12}, // front - same as left leg
|
||||
{x: 12, y: 20, w: 4, h: 12} // back - same as left leg
|
||||
],
|
||||
{x: 0.125, y: 0.15, z: 0} // position
|
||||
));
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a box with proper UV mapping for a Minecraft character part
|
||||
* @param width Width of the box
|
||||
* @param height Height of the box
|
||||
* @param depth Depth of the box
|
||||
* @param uvMapping Array of UV coordinates for each face (top, bottom, right, left, front, back)
|
||||
* @param position Position of the box
|
||||
* @returns THREE.Mesh with properly mapped textures
|
||||
*/
|
||||
private createBoxWithUvMapping(
|
||||
width: number,
|
||||
height: number,
|
||||
depth: number,
|
||||
uvMapping: Array<{ x: number, y: number, w: number, h: number }>,
|
||||
position: { x: number, y: number, z: number }
|
||||
): THREE.Mesh {
|
||||
const geometry = new THREE.BoxGeometry(width, height, depth);
|
||||
|
||||
// Remap the custom face order to BoxGeometry face order: px, nx, py, ny, pz, nz
|
||||
const faceOrder = [2, 3, 0, 1, 4, 5]; // right, left, top, bottom, front, back
|
||||
const textureWidth = 64;
|
||||
const textureHeight = 64;
|
||||
const uv = geometry.attributes['uv'];
|
||||
|
||||
for (let i = 0; i < 6; i++) {
|
||||
const face = uvMapping[faceOrder[i]];
|
||||
const x1 = face.x / textureWidth;
|
||||
const y1 = 1 - face.y / textureHeight;
|
||||
const x2 = (face.x + face.w) / textureWidth;
|
||||
const y2 = 1 - (face.y + face.h) / textureHeight;
|
||||
|
||||
let uvs: [number, number][] = [
|
||||
[x1, y1], // top-left
|
||||
[x2, y1], // top-right
|
||||
[x1, y2], // bottom-left
|
||||
[x2, y2] // bottom-right
|
||||
];
|
||||
|
||||
const uvOffset = i * 8;
|
||||
for (let j = 0; j < 4; j++) {
|
||||
uv.array[uvOffset + j * 2] = uvs[j][0];
|
||||
uv.array[uvOffset + j * 2 + 1] = uvs[j][1];
|
||||
}
|
||||
}
|
||||
|
||||
uv.needsUpdate = true;
|
||||
|
||||
const material = new THREE.MeshBasicMaterial({
|
||||
map: this.skinTexture,
|
||||
transparent: true,
|
||||
});
|
||||
|
||||
const mesh = new THREE.Mesh(geometry, material);
|
||||
mesh.position.set(position.x, position.y, position.z);
|
||||
|
||||
return mesh;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
import {ElementRef, Injectable} from '@angular/core';
|
||||
import * as THREE from 'three';
|
||||
import {OrbitControls} from 'three/examples/jsm/controls/OrbitControls.js';
|
||||
|
||||
/**
|
||||
* Service responsible for managing the Three.js rendering environment
|
||||
*/
|
||||
@Injectable({
|
||||
providedIn: 'root'
|
||||
})
|
||||
export class RendererService {
|
||||
scene!: THREE.Scene;
|
||||
camera!: THREE.PerspectiveCamera;
|
||||
renderer!: THREE.WebGLRenderer;
|
||||
controls!: OrbitControls;
|
||||
|
||||
/**
|
||||
* Initializes the Three.js scene, camera, renderer, and controls
|
||||
*/
|
||||
initializeRenderer(container: ElementRef): void {
|
||||
// Create scene
|
||||
this.scene = new THREE.Scene();
|
||||
this.scene.background = new THREE.Color(0xf0f0f0);
|
||||
|
||||
// Get container dimensions
|
||||
const containerWidth = container.nativeElement.clientWidth;
|
||||
const containerHeight = container.nativeElement.clientHeight;
|
||||
|
||||
// Create camera
|
||||
this.camera = new THREE.PerspectiveCamera(75, containerWidth / containerHeight, 0.1, 1000);
|
||||
this.camera.position.set(-1, 2, 3);
|
||||
this.camera.lookAt(0, 1, 0);
|
||||
|
||||
// Create renderer
|
||||
this.renderer = new THREE.WebGLRenderer({antialias: true});
|
||||
this.renderer.setSize(containerWidth, containerHeight);
|
||||
|
||||
// Center the canvas in the container
|
||||
this.renderer.domElement.style.display = 'block';
|
||||
this.renderer.domElement.style.margin = 'auto';
|
||||
|
||||
container.nativeElement.appendChild(this.renderer.domElement);
|
||||
|
||||
// Initialize orbit controls
|
||||
this.controls = new OrbitControls(this.camera, this.renderer.domElement);
|
||||
this.controls.enableDamping = true;
|
||||
this.controls.dampingFactor = 0.05;
|
||||
this.controls.minDistance = 0.5;
|
||||
this.controls.maxDistance = 4;
|
||||
this.controls.target.set(0, 1, 0);
|
||||
this.controls.update();
|
||||
|
||||
// Add lights
|
||||
this.addLights();
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds lighting to the scene
|
||||
*/
|
||||
private addLights(): void {
|
||||
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
|
||||
this.scene.add(ambientLight);
|
||||
|
||||
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
|
||||
directionalLight.position.set(1, 1, 1);
|
||||
this.scene.add(directionalLight);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles window resize events
|
||||
*/
|
||||
onWindowResize(container: ElementRef): void {
|
||||
const containerWidth = container.nativeElement.clientWidth;
|
||||
const containerHeight = 400; // Fixed height as defined in CSS
|
||||
|
||||
this.camera.aspect = containerWidth / containerHeight;
|
||||
this.camera.updateProjectionMatrix();
|
||||
this.renderer.setSize(containerWidth, containerHeight);
|
||||
}
|
||||
|
||||
/**
|
||||
* Renders the scene
|
||||
*/
|
||||
render(): void {
|
||||
if (this.controls) {
|
||||
this.controls.update();
|
||||
}
|
||||
|
||||
this.renderer.render(this.scene, this.camera);
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
@import '@angular/material/prebuilt-themes/azure-blue.css';
|
||||
@import url('https://fonts.googleapis.com/icon?family=Material+Icons');
|
||||
|
||||
:root {
|
||||
--white: #FFFFFF;
|
||||
|
||||
Reference in New Issue
Block a user